There’s not a word of spoken dialogue and there are no NPCs milling around to spout exposition. The beauty of the experience, though, is that you can go through the entire game without knowing any of that. Tallon IV is one giant graveyard for the Chozo people, who have written their own eulogy and left it for Samus to find. It’s the tale of a peaceful race struggling to survive an apocalypse and the scavengers who came to profit off their misfortune. If you read every piece of lore, Metroid Prime transforms into a tragic story. Image used with permission by copyright holder If you take the time to seek them out, you’ll learn that Tallon IV was once a thriving home for the Chozo race - that is, until a meteor smashed into the planet and flooded the world with a “Great Poison.” The ecological disaster draws the attention of the Space Pirates, who settle on the desolated planet and turn it into their own personal laboratory for biological weapons. There’s a deep sci-fi backstory to it all though, which is locked away in hidden historical data obtained by scanning Chozo lore and Space Pirate logs. Space pirates get blasted, vague artifacts get collected, and Mecha Ridley gets what’s coming to him. That’s about the only explicit narrative beat we get as the game opens up into traditional Metroid exploration. After Samus answers a distress beacon on an abandoned space frigate and loses her powers for her troubles, she lands on an alien planet called Tallon IV in pursuit of her nemesis, Ridley. If you’re zipping through Metroid Prime casually, you may be tempted to say that it doesn’t have much of a story. It’s one example of why the GameCube title remains an enduring classic, showing us the unique ways that video games can offer stories without saying a word. You may not understand the full background story of Tallon IV, but the music makes sure that you’re always emotionally aligned with the narrative beats. In the GameCube version, the second Magmoor can be lured into "jumping" by jumping close enough for it to emerge but not close enough for it to start to attack, however in Metroid Prime Trilogy as with other Magmoors when in detection range but not attacking range it will merely roar before retreating into the lava.Metroid Prime’s soundtrack is more than a collection of memorable tunes though - it’s a full-on character.The word "Magmoor" is likely a portmanteau of "magma" and "moor".A Magmoor's fire breath can open a Blue Door. Magmoors appear in both scenes which display in the attract mode of Metroid Prime and New Play Control! Metroid Prime.The internal file name of the Triclops Pit is "14_over_magdolitepits", suggesting that Magmoors were supposed to be in this room at one point.As such, Magmoors may originally have been Magdollites during development. According to Mike Sneath, enemies in Prime were designed to be faithful to those of the 2D games that came before, but Nintendo asked for them to be retooled. The Magmoor's internal filename is "magdolite".The Magmoor is a fire-breathing serpent with a spiked back and pronounced jaws. Magmoors have a keen sense of smell, enabling them to pinpoint targets with startling accuracy." Sightless, they navigate the lava currents using their sonar receptors. "Magmoors prefer extreme heat zones, and are susceptible to frigid attack forms. Magmoors can be found in Lava Lake, Transport Tunnel B, Fiery Shores, Twin Fires and North Core Tunnel.Ī Magmoor in Magmoor Caverns from Metroid Prime. Humorously, Samus can fire a Missile to release a large stalactite from the ceiling, and it may fall on a Magmoor (which often emerge under one), killing it instantly. Magmoors are vulnerable to the Plasma Beam despite their fiery complex and ironically, can be burned by the Flamethrower. If a charged Ice Beam is then fired at it the ice will get thicker. If frozen by a uncharged Ice Beam shot, only the head will be frozen. It then waits a moment before attacking again. Though intimidating, they are actually very easy to defeat, as a Charge Shot or Missile will cause them to flinch. They hide and wait under lava, and only become detectable when they rise out to attack their prey with powerful blasts of fire.
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